Friday, October 23, 2009

Literature Review

Matthews 2009 states he is not ready to judge if a teenager will feel the urge to go on a shooting rampage after playing Call of Duty, but does say he thinks parents need to be aware of the relationship between violence in gaming and brain function,however Ley 2009 notes that from his funded study “There’s enough data that clearly indicates that game violence is a problem,” he also says “And it’s not just a problem for kids with behaviour disorders.”

Kalning 2009 states Several studies cited by the ESA point to games’ potential benefits for developing decision-making skills or bettering reaction times as where Dr Byron 2007 notes "Video gaming and the internet themselves are a very positive and important part of children's and young children's growing up and learning and development. Jackson 2007 however states the industry was "too often blamed for everything from obesity to youth violence but it is just not true and it's not appropriate.”
Dr Anderson 2000 states that violent video games provide a forum for learning and practicing aggressive solutions and notes "In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise."
 
The Telegraph Newspaper 2008 editor states that an Ofcom study found that Two thirds of children aged 12-15 said that violence in games had more of an impact on behaviour than violence in television or films however Dr Rowell Huesmann 2009 notes, The findings of the survey are "pretty good evidence" that violent video games do indeed cause aggressive behavior, Imitation is first, children who watch violence in the media can internalize the message that the world is a hostile place and that acting aggressively is an OK way to deal with it.
Dr Olson 2009 states citing past research that she isn't convinced, "It's not the violence per se that's the problem, it's the context and goals of the violence," although Dr.Walsh, argues that the wide spread presence of violence in media has led to a "culture of disrespect in which children get the message that it's acceptable to treat one another rudely and even aggressively".

General Schwarzkopf 1991 states The Battle 72 Easting was reconstructed as a high resolution video game So that tank driving trainees at Fort Knox can now train in SIMNET cockpits and play the battle again helping to teach them the affects of using technology in battle along with Herz 1997 who states According to the Defence Department, training soldiers to fight on sun workstations and power Macs which are networked is extremely effective since most modern warfare takes place behind the screen via satellite surveillance, radar and infrared sights along with spook-proofed computer monitors.

2 comments:

  1. This is a great start and absolutely what I am looking for in a literature review - well done! I have a worry about the following that is written in your paragraph...

    Imitation is first, children who watch violence in the media can internalize the message that the world is a hostile place and that acting aggressively is an OK way to deal with it.

    Is this actually still part of the quote? It reads as though it is, in which case you either need to make it the quote or paraphrase it better because the language doesn't read as though it is yours. If this is your own work, "OK way to deal with it" is far too informal, and needs to be changed. If it is actually a citation that is fine.

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  2. It is actually part of the quote,sorry i have changed it now. Thank you for pointing it out.

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